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We are trying to figure out two things from this survey: 1. general player opinion and preferences (parts I and II) and 2. what we should be working on in 2005. 

I. General Information (player answers not provided for this section)
1. Number of pkill characters:
2. Number of non-pkill characters:
3. Highest number of remorts with any character:
4. Highest number of legend levels with any character (enter 0 if you haven't gotten any):
5. RL Gender (optional):
6. RL Age (optional):
7. Number of Clans you have joined:
8. Number of Tribes you have joined:

II. Player Opinion
A. Features
Please rate the following game features on a scale of 1-5.  Five means this is why you play SOT, 4 means you really like it, 3 means OK, but could use improvement, 2 means needs a lot of improvement, 1 means needs major overhaul.  If you aren't high enough level to answer a question, enter 0.  If you aren't participating in a feature and don't intend to, regardless of any changes that may be made, enter a -1.
Question
# who answered
average
1.  The leveling system:
11
4.5
2.  The class/group system:
11
4.6
3.  Questing (imm and auto, equipment):
11
4.2
4.  Economy (gold, casino, shops):
11
3.8
5.  Forging, Gems:
10
3.4
6.  Pkilling:
7
2.1
7.  Clans/Tribes/Teams:
11
3.2
8.  Roleplay:
9
2.6
9.  Races:
11
4.1
10. Combat:
11
4.4
11. World (areas, continent layout, time periods, etc.):
11
3.8





B. Questions
Please answer the questions below on a scale of 1-5 where 1 means strongly disagree, 2 means disagree,
3 means indifferent/not sure, 4 means agree, 5 means strongly agree.  If it is an issue you don't care about, enter a 0.  Many questions are similiar questions asked in different ways.  This is intentional to better understand your views and to try to eliminate the natural biases of the survey authors.
Question
# who answered
avg
#1s
#5s
1.  I think getting a character to the first reawakening is too easy: 10
2.7
2
1
2.  I think getting a character to the first reawakening is too hard:
10
3.4
0
2
3.  I think leveling at 401 is too easy: 9
2.4
2
0
4.  I think leveling at 401 is too hard:
9
2.8
2
1
5.  If any tiers were to be made easier, a good way to do it would be to raise experience:
11
2.9
2
1
6.  If any tiers were to be made easier, a good way to do it would be to make mobs hit softer:
11
2.0
4
1
7.  If any tiers were to be made easier, a good way to do it would be to make mobs have less hp:
11
3.5
2
2
8.  If any tiers were to be made easier, a good way to do it would be to make skills/spells stronger:
11
2.6
3
1
9.  If any tiers were to be made harder, a good way to do it would be to lower experience:
11
2.9
3
0
10. If any tiers were to be made harder, a good way to do it would be to make mobs hit harder:
11
3.2
2
2
11. If any tiers were to be made harder, a good way to do it would be to make mobs have more hp: 11
2.2
4
0
12. If any tiers were to be made harder, a good way to do it would be to make skills/spells weaker:
11
2.4
4
1
13. Warriors and Thieves are too powerful at 401:
11
2.6
2
1
14. Clerics and Mages are not powerful enough at 401:
11
2.7
3
2
15. It would be more fun getting legend levels if there were more of them:
10
3.0
3
3
16. It would be more fun getting legend levels if they were evenly spaced:
9
2.8
2
2
17. The current system of experience based on hours with bonuses at lower tiers is a good one: 11
3.8
1
4
18. In general, the experience I get is too low:
11
2.0
5
0
19. I would be ok getting less experience if battles were shorter:
11
3.5
1
2
20. Etls for people with more than 3 remorts are too high:
10
2.7
2
1
21. People who remort more than 3 times should have higher etls:
11
2.7
4
3
22. All tiers should have the same experience from mobs as 401.
11
2.4
2
1
23. All tiers should have the same experience from mobs as the first tier.
11
2.4
5
1
24. I would rather have experience be the same as it is as 401 and not have hours be a factor than to have hours reduce experience if your hours are less than 3 times your level:
10
2.1
4
0
25. I would rather have quest points affect exp instead of hours:
11
2.7
4
2
26. I would rather have the number of remorts affect exp instead of hours:
11
2.5
3
1
27. I would rather have exp flucuate based on my avg. exp per kill (gets higher if getting low exp, gets lower if getting huge exp):
11
2.7
3
2
28. I like the pkill system the way it is now: 10
2.1
3
0
29. I will never pkill, regardless of the system:
11
2.2
6
3
30. I can't imagine playing a mud and not having at least one character pkill:
11
2.9
3
3
31. I would not play SOT if there was no pkill:
11
1.6
7
1
32. I would not play SOT if it was all pkill:
11
2.8
3
3
33. I like that clans must be pkill:
11
3.6
1
5
34. An immortal should be able to run a non-pkill clan: 10
2.9
4
3
35. An immortal should be able to run a clan with both pkillers/non-pkillers:
11
3.0
4
2
36. Mortals should be able to turn off pkill if they have no pkills:
11
3.0
3
3
37. Mortals should be able to turn off pkill if they pay a fee in questpoints based on their number of pkills:
11
3.7
2
4
38. I think pkill should be no-loot:
10
2.3
5
2
39. I think pkill should be full-loot:
10
1.9
7
2
40. I think restrictions on who you can kill are good:
10
3.7
0
2
41. I think I should be able to kill any pkiller, any time:
10
2.1
3
1
42. The number of pkill points you get for attacking someone is too high:
9
3.8
0
3
43. The number of pkill points you get for attacking is too low:
9
1.9
5
0
44. I would like to see more player roleplaying: 11
3.8
0
3
45. I would like to see more immortal involvment in promoting roleplay
11
3.7
0
3
46. We have too many imms:
11
1.5
7
0
47. We don't have enough imms:
11
3.3
2
2


C. More Questions
Please give one answer for each:
1.  What is one group in the game that every character should gain? ASN4 (5)
2.  What is one group in the game everyone should avoid? PAT1 (3)
3.  Which of the four classes is the best in the game? Thief (4)
4.  Which of the four classes is the worst? Cleric/None (3)
5.  Which creation race is the best? Vampire (3)
6.  Which creation race is the worst? Sheep (6)
7.  Which remort race is the best? Immortal  (6)
8.  Which remort race is the worst? None (4)

III. Future Changes
These are some things we are thinking of putting in the game in 2005, please
rank each one on a scale of 1-5 of how important you think they are to improving
the game.  5 is most important.  If you feel a certain thing should NOT be added
to the game, enter -1.
Questions
# answer 1-5
avg
1-5
# answer -1
1. Getting the Druid spell groups in by Dec 31st:
9
4.1
0
2. Adding a second newbie school off of Gimpville and adding more newbie areas there, allow Gimpville to be a choice of hometown on creation:
10
3.5
0
3. Add a "newbie village" that is a combination of mud school and a newbie town:
10
3.2
0
4. Make the limit break "life" heal all mana and move too:
8
3.7
2
5. Make the limit "omnislash" hit more:
10
3.9
0
6. Add a new item type called "card" that you get randomly from killing mobs.  A few years down the road we may make a card game for them, but for now you could turn them in for gold, and in the case of rare ones, a small amount of quest points or be able to use them as discounts at the forgers:
10
3.5
0
7. Connector areas:
9
4.0
0
8. Start on the multi-area remort alluded to on the website:
9
2.6
0
9. More high level areas:
10
3.9
0
10. Keep track of rooms players visit so they know what % of rooms they visited and also so they can turn off descriptions for rooms visited:
8
2.3
2
11. more remort races:
9
2.7
0
12. retrofit some areas to have precious gems on mobs:
9
3.6
0
13. make dragon tower a high level area:
9
3.4
1
14. "high roller" slot that you need a special item gotten by winning each of the current 4 slots:
10
4.0
0
15. (optional) give up to three ideas that have already been posted on the idea board and rank them the same way as the features above:



16. (optional) give one idea that has never been posted and rank it:



17.  Implement the 5 clan spells each clan is allowed:
9
2.9
0
18.  Add an "ignore" command:
10
3.4
0