Mobs
Stats and Flags (last updated 5/17/08)
Mob Flags
#<vnum>
<name list>~
<short desc>~
<long desc>
~
<look desc>
~
<race>~
<ACT flags> <AFF flags> <AFF2
flags> <Align> <Group>
<Level> <Hit>
<hpDice1>d<hpDice2>+<hpBonus>
<mD1>d<mD2>+<mBonus>
<damD1>d<damD2>+<damBonus> <damType>
<ACPierce> <ACBash> <ACSlash> <ACMagic>
<OFF flags> <IMM flags> <RES flags> <VULN
flags>
<start pos> <default pos> <sex> <gold>
<FORM flags> <PART flags> <size>
<material>
ACT flags
| Letter |
Name |
Description |
| A |
IS_NPC |
game auto adds this one |
| B |
SENTINEL |
mob doesn't move |
| C |
SCAVENGER |
mob picks up things |
| D |
NOQUEST |
questmaster will not pick mob for quests |
| F |
AGGRESIVE |
attacks players |
| G |
STAY_AREA |
doesn't leave it's area |
| H |
WIMPY |
flees battle (aggro wimpy only attack sleeping players) |
| I |
PET |
only use on pet shop mobs |
| J |
TRAIN |
players can train at this mob |
| K |
PRACTICE |
players can practice at this mob |
L
|
CHAMPION
|
six attacks per round!
|
M
|
SORCEROR
|
casts wizard and sorceror spells
|
N
|
HIGH_PRIEST
|
cast priest and monk spells
|
| O |
UNDEAD |
cast undead spells |
| P |
BATTLEMAGE |
major badass! many attacks per round and powerful spells |
| Q |
CLERIC |
cast cleric type spells |
| R |
MAGE |
cast mage type spells |
| S |
THIEF |
tries to steal and gets an extra attack per round |
| T |
WARRIOR |
better parry, hits through armor much more, 2 more
attacks per round |
| U |
NOALIGN |
no alignment |
| V |
NOPURGE |
good for healers or shopkeepers |
| W |
OUTDOORS |
tell Scourge if you know what this is |
| Y |
INDOORS |
tell scourge if you know what this is
|
Z
|
BASTARD
|
cast really frustrating spells on players
|
| a |
IS_HEALER |
players can use the 'heal' command |
| b |
GAIN |
players can use the gain command |
d
|
CLAN_SHOP
|
shop keeper will sell to killers and
thieves
|
AFF flags
| A |
BLIND |
be careful with this, blind mobs may accidentally
attack others |
| B |
INVISIBLE |
need detect invis to see |
| C |
DETECT_EVIL |
um... this is REAL useful |
| D |
DETECT_INVIS |
use this with act_aggro to catch those trying to sneak
by |
| E |
DETECT_MAGIC |
yet another useful affect |
| F |
DETECT_HIDDEN |
another mean flag to put on aggro |
| G |
DETECT_GOOD |
just as useful as detect evil |
| H |
SANCTUARY |
hard for those players without dispel |
| I |
FAERIE_FIRE |
ummm... just lower their armor |
| J |
INFARED |
can see in the dark |
| K |
CURSE |
easier to cast stuff on the mob |
| L |
SUPER_SANC |
Meanie! |
| M |
POISON |
affect by poison |
| N |
PROTECT_EVIL |
reduce damage from evil doers by 25% |
| O |
PROTECT_GOOD |
reduce damage from goody-goodies by 25% |
| P |
SNEAK |
affected by sneak |
| Q |
HIDE |
affected by hide |
| R |
SLEEP |
affected by sleep |
| S |
CHARM |
affected by charm (huh?) |
| T |
FLYING |
affected by fly |
| U |
PASS_DOOR |
affected by pass door |
| V |
HASTE |
affected by haste |
| W |
CALM |
affected by, you guessed it, calm |
| X |
PLAGUE |
affected by plague |
| Y |
WEAKEN |
affected by weaken |
| Z |
DARK_VISION |
affected by dark vision |
| a |
BERSERK |
fights better but has worse armor |
| b |
SWIM |
I guess they don't need fly to go on water? |
| c |
REGENERATION |
heals faster, makes boss-type mobs harder |
| d |
SLOW |
less chance of extra attacks |
| e |
HOLD |
cannot flee |
AFF2 Flags
| A |
MUTE |
mob will misfire on a lot of spells |
| B |
CONFUSE |
mob will hit the wrong target sometimes with spells and
skills |
| C |
MASTER_WEAPON |
mob can't be disarmed |
| D |
IMPROVED_SANC |
slightly better than sanc |
| E |
INFECTION |
nasty poison spell |
| F |
GODSPEED |
haste with out the regen penalty |
| G |
HINDSIGHT |
prevent suprise attacks like backstab |
| K |
FORGIVENESS |
all damage reduced by 25% |
| L |
SHADOW |
undetectable |
M
|
FEEL_LIGHT
|
can see when blind
|
N
|
DETECT_SHADOW
|
mobs cheat!
|
O
|
PASS_WITHOUT_TRACE
|
cannot track mob
|
OFF flags
I believe all of these flags work
| A |
AREA_ATTACK |
attacks all mortals in a group, not just the tanker |
| B |
BACKSTAB |
changed to circle |
| C |
BASH |
annoying skill that reduces victim's skill and spell
percent rolls by half |
| D |
BERSERK |
mob will randomly berserk in combat |
| E |
DISARM |
disarms even if not a fighter |
| F |
DODGE |
mob tries to avoid getting hit |
| G |
FADE |
mob fades out of existance, causing melee to miss that
round |
| H |
FAST |
mob has a higher chance of an extra attack |
| I |
KICK |
umm... kick |
| J |
KICK_DIRT |
kick dirt in victim's eyes |
| K |
PARRY |
parry even if not a warrior |
| L |
RESCUE |
haven't actually tested this one |
| M |
TAIL |
Will attack you with its tail, works better for
animal races |
| N |
TRIP |
like bash, negated by flying |
| O |
CRUSH |
powerful bash/life attack |
| P |
ASSIST_ALL |
assist all other mobs |
| Q |
ASSIST_ALIGN |
assist all mobs in same alignment range |
| R |
ASSIST_RACE |
assist all mobs of the same race |
| S |
ASSIST_PLAYERS |
assist players, if they kill the mob you are fighting,
you don't get xp |
| T |
ASSIST_GUARD |
assist like the cityguards do |
| U |
ASSIST_VNUM |
assist with the same vnum |
| V |
ROTATE_DAMAGE |
when fighting without a weapon, keeps changing damage
message
|
W
|
DEATH_BLOW
|
Mob has a chance of slaying killer when it
dies (really mean, use with caution)
|
X
|
EQUALIZER
|
mob casts a spell that gets stronger the
more levels the mob is lower than the victim
|
Y
|
UNEQUALIZER
|
mob casts a spell that gets stronger the
more levels the mob is higher than the victim
|
IMM/RES/VULN flags
| A |
SUMMON |
cannot gate to or summon mob if immune (no vuln) |
| B |
CHARM |
cannot charm it if immune (no vuln) |
| C |
MAGIC |
all magic, including other |
| D |
WEAPON |
bash, slash, and pierce |
| E |
BASH |
bash, crush, pound, etc. |
| F |
PIERCE |
pierce, thrust, etc. |
| G |
SLASH |
slash, slice, etc. |
| H |
FIRE |
flaming bite, fireball, etc. (IMM does not protect
items) |
| I |
COLD |
chill touch, frost breath, etc. (IMM does not protect
items) |
| J |
LIGHTNING |
shocking grasp, shocking bite, etc. |
| K |
ACID |
acid blast, digestion, etc. (IMM does not protect items) |
| L |
POISON |
gas breath, poison, etc. (IMM does not protect items) |
| M |
NEGATIVE |
wrath, energy drain, evil magic etc. |
| N |
HOLY |
divine power, halo, etc. |
| O |
ENERGY |
spell, magic, etc. |
| P |
MENTAL |
most PSI attacks, sarcasm, etc. |
| Q |
DISEASE |
pestillence, plague, etc. |
| R |
DROWNING |
deluge, waterspout, etc. |
| S |
LIGHT |
colour spray, blindness, darkness, etc. |
| T |
SOUND |
sonic blast, wail, etc. |
| U |
LIFE |
suffocation, heartbeat, anything not coverted by
negative |
| V |
WIND |
gust, gale, etc. |
a
|
DEATHBLOW
|
Mob is unaffected by player deathblows
(good for equipment mobs)
|
MOB Gender
| none |
no gender |
| male |
male |
| female |
female |
| either |
mud randomly picks |
Mob Stats
| level |
HP range |
damroll range |
hitroll range |
AC* |
| 1 |
3-78 |
1d4+0 to 1 |
0 to 12 |
300 |
| 2 |
8-82 |
1d5+0 to 1 |
0 to 12 |
290 |
| 3 |
13-105 |
1d6+1 to 2 |
1 to 13 |
280 |
| 4 |
18-119 |
1d5+1 to 3 |
1 to 14 |
270 |
| 5 |
23-126 |
1d6+1 to 2 |
2 to 15 |
260 |
| 6 |
28-134 |
1d7+1 to 2 |
3 to 16 |
250 |
| 7 |
35-145 |
1d8+1 to 2 |
3 to 17 |
240 |
| 8 |
45-152 |
1d7+1 to 3 |
4 to 18 |
230 |
| 9 |
55-158 |
1d8+1 to 3 |
5 to 19 |
225 |
| 10 |
65-183 |
2d4+2 to 3 |
6 to 20 |
220 |
| 11 |
76-197 |
1d10+2 to 4 |
7 to 20 |
210 |
| 12 |
87-209 |
1d10+2 to 4 |
8 to 20 |
209 |
| 13 |
99-232 |
2d5+3 to 5 |
9 to 21 |
208 |
| 14 |
110-276 |
1d12+3 to 5 |
10 to 21 |
207 |
| 15 |
121-312 |
2d6+3 to 6 |
12 to 21 |
206 |
| 16 |
132-348 |
2d6+4 to 7 |
12 to 22 |
205 |
| 17 |
145-385 |
3d4+4 to 8 |
12 to 22 |
204 |
| 18 |
155-424 |
2d7+5 to 8 |
12 to 23 |
203 |
| 19 |
168-456 |
2d7+5 to 9 |
12 to 23 |
202 |
| 20 |
180-492 |
2d8+5 to 9 |
13 to 23 |
201 |
| 21 |
195-524 |
4d4+5 to 10 |
13 to 24 |
200 |
| 22 |
210-559 |
4d4+6 to 10 |
13 to 24 |
199 |
| 23 |
225-603 |
3d6+6 to 10 |
13 to 25 |
198 |
| 24 |
250-639 |
2d10+6 to 11 |
14 to 25 |
197 |
| 25 |
270-692 |
2d10+6 to 12 |
14 to 26 |
196 |
| 26 |
300-756 |
3d7+7 to 12 |
14 to 26 |
195 |
| 27 |
322-827 |
5d4+7 to 12 |
14 to 27 |
194 |
| 28 |
350-920 |
2d12+7 to 13 |
15 to 27 |
193 |
| 29 |
380-1016 |
2d12+8 to 14 |
15 to 28 |
192 |
| 30 |
417-1033 |
4d6+8 to 14 |
15 to 28 |
191 |
| 31 |
450-1143 |
4d6+8 to 15 |
15 to 29 |
190 |
| 32 |
495-1173 |
6d4+9 to 16 |
16 to 29 |
189 |
| 33 |
547-1302 |
6d4+10 to 17 |
16 to 30 |
188 |
| 34 |
581-1345 |
4d7+10 to 18 |
16 to 30 |
187 |
| 35 |
638-1464 |
4d7+11 to 20 |
17 to 31 |
186 |
| 36 |
680-1540 |
3d10+12 to 23 |
17 to 31 |
185 |
| 37 |
733-1670 |
3d10+13 to 23 |
17 to 32 |
184 |
| 38 |
780-1737 |
5d6+13 to 24 |
18 to 33 |
183 |
| 39 |
846-1838 |
5d6+14 to 25 |
18 to 33 |
182 |
| 40 |
900-2006 |
4d8+14 to 26 |
18 to 34 |
181 |
| 41 |
1000-2317 |
4d8+16 to 29 |
18 to 34 |
180 |
| 42 |
1114-2532 |
3d12+17 to 30 |
19 to 35 |
179 |
| 43 |
1235-2748 |
3d12+17 to 31 |
19 to 36 |
178 |
| 44 |
1379-3007 |
8d4+18 to 32 |
19 to 36 |
177 |
| 45 |
1525-3447 |
8d4+19 to 34 |
20 to 37 |
176 |
| 46 |
1655-3680 |
6d6+19 to 34 |
20 to 37 |
175 |
| 47 |
1861-4048 |
6d6+20 to 35 |
20 to 38 |
174 |
| 48 |
2082-4265 |
6d6+20 to 36 |
21 to 39 |
173 |
| 49 |
2299-4474 |
6d6+21 to 37 |
21 to 39 |
172 |
| 50 |
2460-4762 |
6d6+21 to 38 |
22 to 40 |
171 |
| 51 |
2800-5371 |
5d8+22 to 40 |
22 to 41 |
170 |
| 52 |
3055-5829 |
6d7+24 to 43 |
22 to 41 |
169 |
| 53 |
3352-6360 |
6d7+25 to 45 |
23 to 42 |
168 |
| 54 |
3659-6909 |
7d6+26 to 47 |
23 to 43 |
167 |
| 55 |
3716-7280 |
7d7+26 to 47 |
23 to 43 |
166 |
| 56 |
3796-7360 |
7d7+27 to 48 |
24 to 44 |
165 |
| 57 |
3866-7430 |
7d7+28 to 51 |
24 to 45 |
164 |
| 58 |
3936-7500 |
7d7+29 to 53 |
25 to 46 |
163 |
| 59 |
4006-7570 |
7d8+30 to 54 |
25 to 46 |
162 |
| 60 |
4076-7650 |
7d8+30 to 54 |
25 to 47 |
161 |
| 61 |
4126-7760 |
7d8+31 to 56 |
26 to 48 |
160 |
| 62 |
4196-7840 |
7d8+32 to 59 |
26 to 49 |
158 |
| 63 |
4256-7910 |
8d8+32 to 59 |
27 to 49 |
156 |
| 64 |
4306-7960 |
8d8+33 to 59 |
27 to 50 |
154 |
| 65 |
4366-8030 |
8d8+33 to 59 |
27 to 51 |
152 |
| 70 |
4436-8360 |
8d8+33 to 61 |
28 to 55 |
142 |
| 75 |
4796-8640 |
8d8+35 to 63 |
30 to 59 |
137 |
| 80 |
4986-9840 |
8d8+37 to 67 |
32 to 64 |
132 |
| 85 |
5510-12790 |
8d8+39 to 73 |
35 to 68 |
127 |
| 90 |
6773-14793 |
8d8+43 to 81 |
37 to 73 |
122 |
| 95 |
8012-16407 |
8d8+45 to 87 |
40 to 78 |
117 |
| 100 |
8867-20910 |
8d8+52 to 139 |
43 to 83 |
110 |
| 105 |
9504-26771 |
8d8+84 to 205 |
45 to 89 |
100 |
| 110 |
11001-33000 |
8d8+178 to 380 |
48 to 97 |
95 |
| 115 |
12500-37000 |
9d8+205 to 415 |
55 to 115 |
90 |
| 120 |
14000-42000 |
9d9+230 to 460 |
65 to 121 |
85 |
| 125 |
15500-50000 |
10d9+250 to 490 |
85 to 135 |
80 |
| 130 |
17000-60000 |
10d10+270 to 520 |
95 to 145 |
75 |
| 135 |
18500-65000 |
10d10+280 to 550 |
100 to 155 |
70 |
| 140 |
20000-70000 |
10d10+290 to 580 |
105 to 165 |
65 |
| 145 |
21500-75000 |
10d10+300 to 610 |
110 to 175 |
60 |
| 150 |
23000-80000 |
10d11+310 to 630 |
115 to 190 |
50 |
| 155 |
24500-90000 |
10d11+320 to 660 |
120 to 200 |
45 |
| 160 |
26000-95000 |
10d11+330 to 690 |
130 to 210 |
40 |
| 165 |
28000-100,000 |
11d10+340 to 720 |
135 to 215 |
35 |
| 170 |
30000-105,000 |
11d11+350 to 750 |
140 to 220 |
30 |
| 175 |
32000-110,000 |
11d11+360 to 780 |
150 to 230 |
20 |
| 180 |
34000-115,000 |
11d11+370 to 800 |
155 to 240 |
15 |
| 185 |
36000-120,000 |
11d12+380 to 820 |
160 to 245 |
10 |
| 190 |
38000-125,000 |
12d12+390 to 840 |
165 to 250 |
0 |
| 195 |
40000-130,000 |
12d12+400 to 860 |
170 to 260 |
-10 |
| 200 |
43000-135,000 |
12d12+405 to 880 |
180 to 270 |
-20 |
| 205 |
46000-140,000 |
12d12+410 to 900 |
185 to 275 |
-30 |
| 210 |
50000-150,000 |
12d12+420 to 920 |
190 to 280 |
-40 |
| 215 |
54000-160,000 |
12d12+430 to 940 |
200 to 290 |
-50 |
| 220 |
59000-170,000 |
12d12+440 to 960 |
205 to 300 |
-60 |
| 225 |
62000-180,000 |
12d12+450 to 980 |
210 to 310 |
-70 |
| 230 |
64000-190,000 |
12d12+460 to 1000 |
220 to 320 |
-80 |
| 235 |
66000-200,000 |
12d12+475 to 1050 |
235 to 340 |
-90 |
| 240 |
68000-210,000 |
12d12+490 to 1100 |
250 to 360 |
-100 |
| 245 |
70000-220,000 |
12d12+505 to 1150 |
260 to 380 |
-105 |
| 250 |
72000-230,000 |
12d12+520 to 1200 |
270 to 400 |
-110 |
| 255 |
75000-240,000 |
12d12+535 to 1300 |
290 to 420 |
-115 |
| 260 |
78000-250,000
|
12d12+550 to 1400
|
295 to 440
|
-120
|
265
|
80000-260,000
|
12d12+565 to 1500
|
300 to 460
|
-125
|
270
|
81000-270,000
|
12d12+600 to 1600
|
305 to 480
|
-130
|
275
|
82000-275,000
|
12d12+650 to 1700
|
310 to 500
|
-135
|
280
|
83000-280,000
|
12d12+700 to 1800
|
315 to 510
|
-140
|
285
|
84000-290,000
|
12d12+800 to 1900
|
320 to 520
|
-145
|
290
|
85000-300,000
|
12d12+850 to 2000
|
325 to 530
|
-150
|
295
|
86000-320,000
|
12d12+900 to 2500
|
330 to 540
|
-155
|
300
|
87,000-350,000
|
12d12+1000 to 3000
|
335 to 550
|
-160
|
305
|
90,000-375,000
|
12d12+1100 to 3500
|
340 to 560
|
-165
|
310
|
95,000-400,000
|
12d12+1200 to 3750
|
350 to 580
|
-170
|
315
|
100,000-425,000
|
12d12+1300 to 4000
|
360 to 600
|
-175
|
320
|
110,000-450,000
|
12d13+1400 to 4250
|
370 to 620
|
-180
|
325
|
120,000-475,000
|
13d13+1500 to 4500
|
375 to 640
|
-185
|
330
|
140,000-500,000
|
13d14+1600 to 4750
|
380 to 660
|
-190
|
335
|
160,000-550,000
|
14d14+1700 to 5000
|
385 to 680
|
-200
|
340
|
170,000-600,000
|
14d15+1800 to 5250
|
390 to 700
|
-210
|
345
|
180,000-650,000
|
15d15+1900 to 5500
|
400 to 720
|
-220
|
350
|
190,000-700,000
|
15d15+2000 to 5750
|
405 to 740
|
-230
|
355
|
200,000-750,000
|
15d15+2100 to 6000
|
410 to 760
|
-240
|
360
|
210,000-800,000
|
15d15+2200 to 6500
|
415 to 780
|
-250
|
365
|
220,000-850,000
|
15d15+2300 to 7000
|
420 to 800
|
-255
|
370
|
230,000-900,000
|
15d15+2400 to 7500
|
425 to 820
|
-260
|
375
|
235,000-1,000,000
|
15d15+2500 to 8000
|
430 to 840
|
-270
|
380
|
240,000-1,100,000
|
15d15+2600 to 8500
|
440 to 860
|
-280
|
385
|
245,000-1,200,000
|
15d15+2700 to 9000
|
450 to 880
|
-290
|
390
|
250,000-1,300,000
|
15d15+2800 to 9500
|
460 to 900
|
-295
|
395
|
255,000-1,400,000
|
15d15+2900 to 10000
|
470 to 925
|
-300
|
400
|
260,000-1,500,000
|
15d16+3000 to 10500
|
480 to 950
|
-305
|
405
|
265,000-1,650,000
|
16d16+3250 to 11000
|
490 to 975
|
-310
|
410
|
270,000-1,800,000
|
16d17+3500 to 12000
|
500 to 1000
|
-320
|
415
|
275,000-2,000,000
|
17d17+4000 to 13000
|
510 to 1025
|
-330
|
420
|
300,000-2,200,000
|
17d18+4500 to 14000
|
520 to 1050
|
-340
|
425
|
350,000-2,400,000
|
18d18+5000 to 15500
|
530 to 1075
|
-350
|
430
|
400,000-2,600,000
|
18d19+7500 to 17000
|
540 to 1100
|
-360
|
435
|
450,000-2,800,000
|
19d19+10000 to 20000
|
550 to 1200
|
-380
|
440
|
525,000-3,000,000
|
19d20+12000 to 30000
|
560 to 1250
|
-400
|
445
|
700,000-3,500,000
|
20d20+15000 to 40000
|
570 to 1300
|
-425
|
450
|
900,000-4,000,000
|
20d20+18000 to 50000
|
580 to 1350
|
-450
|
455
|
1,110,000-4,500,000
|
20d20+21000 to 60000
|
600 to 1400
|
-500
|
460
|
1,300,000-5,000,000
|
20d20+24000 to 70000
|
625 to 1450
|
-550
|
465
|
1,500,000-6,000,000
|
20d21+26000 to 80000
|
650 to 1475
|
-600
|
470
|
2,000,000-7,000,000
|
21d21+28000 to 90000
|
675 to 1500
|
-650
|
475
|
2,500,000-8,000,000
|
21d21+30000 to 100000
|
700 to 1600
|
-700
|
480
|
3,000,000-10,000,000
|
21d21+35000 to 125000
|
800 to 2000
|
-1000
|
485
|
3,500,000-12,000,000
|
21d21+40000 to 150000
|
850 to 2200
|
-1200
|
490
|
4,000,000-14,000,000
|
21d21+45000 to 200000
|
900 to 2400
|
-1400
|
495
|
4,500,000-17,000,000
|
21d21+50000 to 250000
|
950 to 2600
|
-1600
|
500
|
5,000,000-20,000,000
|
21d21+55000 to 500000
|
1000 to 2800
|
-1800
|
510
|
5,500,000-25,000,000
|
21d21+75000 to 750000
|
1250 to 3500
|
-2500
|
520
|
6,000,000-50,000,000
|
22d22+100000 to 1000000
|
1500 to 4000
|
-2750
|
530
|
10,000,000-100,000,000
|
23d23+125000 to 1500000
|
1750 to 4500
|
-3000
|
540
|
20,000,000-200,000,000
|
24d24+150000 to 2000000
|
2000 to 5000
|
-4000
|
| 550** |
30,000,000-500,000,000
|
25d25+200000 to 4000000
|
2500 to 10000
|
-5000
|
600
|
50,000,000-750,000,000
|
50d50+500000 to 6000000
|
3000 to 15000
|
-6000
|
650
|
75,000,0000-1,000,000,000
|
75d75+1000000 to 8000000
|
4000 to 20000
|
-7500
|
700+
|
100,000,000 - 1,000,000,000
|
100d100+2000000 to 10000000
|
5000 to 25000
|
-10000
|
* Scourge of Time does not multiply armor values by 10, these
are the minimum average value
NOTE: Be aware that players may be immune to stuff at higher
levels. In fact, only slash/pierce/bash should be used for mobs
above 301. If they have a weapon that is not one of these types
then they should second it (reset #19).
** Stats from this level on are boosted really high on
purpose, they
may have to be lowered later (better to go from hard to easy, than the
other
way around)
HP Adjustments
Because of the large amount of hps mobs have at higher
levels, battles can get long and boring. Therefore, hps may
be reduced when certain ACT flags are used due to the increased
damage the mobs do as a result.
Warrior (T) > level 320: up to 35% less hps
Warrior (T) level 201 - 320: up to 25% less hps
Warrior (T) level 102 - 200 up to 10% less hps
Champion (L) > level 320: up to 40% less hps
Champion (L) level 201 - 320: up to 30% less hps
Champion (L) level 102 - 200: up to 20% less hps
Champion (L) level 20 - 101: up to 10% less hps
Thief (S) > level 320: up to 10% less hps
BattleMage (P) level 20 - 101: up to 10% less hps
BattleMage (P) level 102 - 201: up to 20% less hps
BattleMage (P) level 202 - 320: up to 40% less hps
BattleMage (P) > level 320: up to 40% less hps
Restrictions
Make sure mobs above 300 do not have damage types other
than slice/bash/pierce ones (we have come up with alternative damage
types
that look like elemental types but do OTHER damage which players can't
be immune to, they start with "o_").
If a mob is really buff for it's level or has a super sanc flag, it
should have the IMM_CHARM flag.
Please put the NO_QUEST flag on mobs that are really tough
|