Group 6 spells

These groups are available after your second Renewal

*not available for any class until after advancement, because of this, these groups are allowed up to 8 spells instead of 6.
PRIest 6 (PRI6)
Spell Description
love* heals good and does damage to evil in combat (holy)
resurrect convert mana into hp! Clerics get a bonus
halo* insanely powerful holy attack spell
improved heal really good heal
shell
magic resistance up
deity fury*
insanely powerful attack spell, damage type depends on alignment
heritic*
holy attack spell based on victim hp and alignment
heal up
heal and cure spells cast at higher level

 
NECromancer 6 (NEC6)
Spell Description
mana drain drain mana from victim to heal your hp
sloth halve victim's regeneration
X hex with some damage
symbol of fear flee w/ slow affect
cloud of darkness* negative area attack spell
hate* heals evil and does damage to good in combat (negative)
soul anchor*
long lasting hold spell, does some negative damage when casted
reckless*
convert all your saves into powerup


 
WIZard 6 (WIZ6)
Spell Description
ultima* Insanely powerful non-elemental area attack spell
comet
insanly powerful bash attack spell
solar flare* insanely powerful fire attack spell
ice age
extremely powerful ice area attack spell
lava axe extremely powerful fire attack spell
overload* insane energy chain spell
temporal statis*
when you cast this, other spells have a little less lag!
magic up
powerup bonus

 
PSI6A
Spell Description
psionic blast* reduces hp for a few ticks
ego whip reduce powerup, saves, and hit roll of the victim
detect sneak detect sneak
intellect fortress area version of thought shield
enhanced magic
boost damage from spells
consider*
 learn more about enemy than the command of the same name
double pain*
decrease magic and weapon res of victim
lethargy*
decrease dex, hitroll, ac of victim, affected by slow too

 
PSI6B
Spell Description
anti-freeze resistant to cold
thermal guard resistant to fire
antacid resistant to acid
groundwire* immune to lightning
childish thoughts victim has trouble holding their weapon
vigor*
increase str, con, damroll
brain wreck*
high powered mental spell
brain shield*
do a little damage back when hit by enemy

 
MONk 6 (MON6)
Spell Description
deaf imm to sound
heavens* holy area "chain" spell
divine wisdom* imm to holy
virtue res to negative
heatsink res to fire
extended attack
extra attack each round
iron fist*
enhance hand to hand damange
immortal grip*
best of the "hand" spells, bash damange

 
DRAconian 6 (DRA6)
Spell Description
reverse gravity* bash area spell based on victim hp
glowing shards* hp based light attack spell
wail* hp based sound area spell
cold mana based cold spell
scalding vapor mana based fire/water area spell
vortex move based wind attack spell
sapphire scream
sound mana based drac spell
mega flare*
"other" hp based drac spell


 
SUMmonner 6(SUM6) - summon spells countdown and then have a larger than normal affect
Spell Description
Maaklana* cold or poison drac spell
Gimp* other based on hp+mana+mv
Odin pierce attack spell
Thor lightning attack spell
Bor frost attack spell
Aegir water attack spell
Random*
random summon spell
Xenogears*
bash attack summon spell

 
ANImal 6 (ANI6)
Spell Description
plummet* dive toward opponent for mv based bash attack
snatch grab and drop opponet from up high for bash attack
claws of the wild more hand to hand damange, claw works better too
pack*
(attack that is more powerful in a group
morph*
change body structure to be more beast-like
Tas's Hairball of Death*
insane bash damage attack, some races much better than all the others
howl
area sound attack, chance of fear affect
wing buffet
smack victim with wing for bash damage, some races more suited for this

 
BaRD 6 (BRD6) - dances and recording artist spells countdown and then have a larger affect
Spell Description
temptation dance confuse all enemies
rain dance water area spell
sleep dance sleep all enemies
Poe* death to one enemy or heal
The Gimps* random damage type for insane damage
plague dance
disease damage at end, area
haunting melody*
playsong, negative damage at end
legend song*
many stat bonuses while singing this

 
ASsassiN 6 (ASN6)
Spell Description
plunge* pierce attack that is hp and weapon type based
seduction seduce opponents and do more damage that round
strangle life/crush attack
shadow undetectable until you do something
feet of fury*
reduce lag of skills
cobras touch
more criticals
razor*
when you parry, counter with slash attack
poison dart*
insanse poison attack

 
JESter 6 (JES6)
Spell Description
swindle* con people out of eq 
poker card game attack (this deck is crooked!)
mimic pretend to be something else to hide 
lull
cast on victim to reduce armor and dex.
juggle*
juggle knives for 5 rounds then unleash extreme pierce attack
taunt*
make oppoenent mad for mental damange, chance they berserk
gamble
increase damage you take and give for one round
sling shot*
suprisingly powerful bash attack

 
BARbarian 6 (BAR6)
Spell Description
piledriver* hp based other attack
charge* insane weapon attack
rage group gets first attack
axe of might
create an axe that fades after awhile
grip of pain*
bash attack based on victim's hps!
inner strength*
extra attack and more damage
elbow
when you parry, chance of bash counter attack
flatten
bash damage attack, more powerful if you are big

 
DaRk Ranger 6 (DRR6) - these spells do extra damage at the price of attacking the caster
Spell Description
flood water area attack spell
hurricane* wind/energy area attack spell (chain)
blizzard cold area attack spell (chain)
hailstorm pierce area attack spell (chain)
acid rain acid area attack spell (chain)
zero gravity*
Like reverse gravity but does damage to the caster and costs less mana.
meteor shower*
chaotic bash chain spell
swarm*
create a swarm of vermin, attacks whole room for pierce damage

 
SAMuria 6 (SAM6)
Spell Description
whirlwind katana* slash area attack with sword
wakizaski double sword damage
yari double spear damage
shuriken double dagger damage
hara-kiri*
massive slash attack, but also damages user
spin-slash
extremely powerful slash attack
spiral-slash*
insanely powerful slash attack
aikido
defensive martial art, improves parry even when disarmed

 
KNIght 6 (KNI6)
Spell Description
shower of blades* pierce area chain spell
slash rave 1 - 6 weapon attacks
joust* pierce attack
ultra damage additional damage for weapon attacks
rightous protection*
high chance to parry and dodge attacks for a short time, takes away movement
shield of the ancients
great AC bonus
defend*
fore go attacking one round and take half damage
water whip
extremely powerful whip attack, water damage

 
TIMe traveler 6 (TIM6)
Spell Description
phaser* other attack that gets more powerful with more mana
time travel gate with no time or continent restrictions
nuclear bomb* does damage to everyone based on everyone's hp
surgery healing spell
rocket launcher extremely powerful fire attack
firearm be able to weild modern weapons
photon torpedo*
insanely powerful energy attack
chain gun*
insanely powerful pierce attack


DRUid 6 (DRU6)
Spell Description
herbal master make really good cure and protect potions
nature's protection* resistant to natural elements (fire, water, lightning, wind)
nature's fury* extremely powerful natural attack spell
levitation when affected, chance of flying above your opponent's attacks
nature's gift* resistant to bash attacks
hands of Odin
highly increased hand to hand skills
neutral will
extremely powerful attack spell that affects a non-neutral foe
walk on water*
immune to water attacks


CHAmpion 6 (CHA6)
Spell Description
battle field medicine
spell uses movement to heal hitpoints
wrath of Modi*
get damroll and AC bonus when hurt
Lynstreik slash attack with sword or polearm
Trevenden* area slash attack with sword or polearm
bleed
cut your foe and they bleed a little each tick
blademaster*
small chance of counter attack when you parry your foe
destroyer*
high powered weapon attack that has a chance of hitting all in the room including the champion
death vow
like a more powerful berserk, instead of the AC penalty, you cannot flee

SWAshbuckler 6 (SWA6)
Spell Description
dancing dagger
harder to dodge or parry the swashbuckler
knife fighting*
chance of extra attack and extra damage with a dagger
swiftness* increase your maximum movement
rapier do extra damage with a light weight sword
wall spring
bounce off a wall to avoid an attack, your next attack gets a hit bonus.  Helps if there is a wall to spring off of
tumble
roll through a room to avoid aggressive mobs, only works if there is an opening on the opposite
special move*
does a three hit attack, damage type depends on race
aerial slash*
spin through the air and do an insanely powerful attack with your sword or dagger, especially if there is a city crowd.