Group 1 spells

These groups are available after your first rebirth1

PRIest 1 (PRI1)
Spell Description
cure ailment cures poison & disease (plague), can cast on others
anti-evil more powerful "dispel evil"
see no evil blindness
guard yet another armor spell, -ac based on level/4
create feast
creates water and a lot of food
holy war
medium fire attack spell

 
NECromancer 1A (NEC1A)
Spell Description
sleep stock spell
charm stock spell
gluttony medium life attack spell, resets hunger
envy somewhat powerful mental attack spell (stats affect strength)
wrath add damroll at the expense of armor and hitroll
bind
magically bind your victim to yourself so if one flee, the other follows.

 
NECromancer 1B (NEC1B)
Spell Description
animate skeleton create a skeleton to fight with you
burn medium fire spell that gets more powerful if victim fails save
anti-good more powerful "dispel good"
shriek hitroll and dex penalty to victim
death link
life spell that does extra damage to both you and your victim
greed
stop a fight by tapping into your victim's greed

 
PSI1
Spell Description
intellect increase Int (can cast on others)
thought police wimpy mental attack spell
mindwipe int/wis penalty to victim
mindfreeze does one cold attack with weapon
corrosion of conscience does one acid attack with weapon
precognition
increase dodge, parry, shield block by predicting your opponent's next move

 
MONk 1 (MON1)
Spell Description
fasting medium acid attack spell - doubled if victim hungry, wimpy if saves made
freeze hell medium cold spell - made more powerful if char has a lot of mana
unarmed combat increase hand to hand damage as armor gets worse, improves martial arts and boxing.  Also chance of extra attack.
burning bush
a fire attack spell that works better when weaponless
Hand of God
bash-like skill
warrior spirit
fight like a warrior by increasing your thac0 (if you don't know what this is, it means you will have less misses).  WARNING:  has no affect if actually a warrior.

 
PAThectic Mage 1 (PAT1)
Spell Description
cold touch wimpier cold touch
warm hands wimpier burning hands
color squirt wimpier colour spray
heated ball wimpier fireball
acid discharge wimpy acid blast
string lightning wimpy chain lightning


 

 
ELEmental 1A (ELE1A)
Spell Description
control water wimpy to powerful water attack spell depending on level
whirlpool "burn" like drown spell
snowball medium cold spell with str and dex bonus
wind medium wind attack spell
airblast "burn" like wind spell
gust somewhat powerful wind spell

 
ELEmental 1B (ELE1B)
Spell Description
burn medium fire attack spell that gets better if victim fails saves
sunstrike "burn"-like light attack spell
blaze wimpy to powerful fire attack spell depending on level
boulder very powerful bash attack spell but no damage if saves made
sinkhole semi-powerful, but only if victim is not flying (bash)
stone powerful bash attack spell, no damage if saves made

 
JESter 1 (JES1)
Spell Description
laces hold enemy briefly, wimpy damage
flirt lag skill
distract stop fight with one enemy
whoopie cushion medium mental damage
freak of nature haste, +str, +hit/dam +dex, castable on others
hypnotize
hypnotize your opponent at the begining of combat to reduce hitroll and armor

PIRate 1 (PIR1)
Spell Description
swim swim without boat
fence sell items for more money
climb walls auto-sneak when going up or down
palm take floor item without people seeing you do it
spray medium water spell
foul breath
medium poison attack

 
BARbarian 1 (BAR1)
Spell Description
ultra damage a better enhanced damage (accumulates)
extra attack just what it says, does not accumulate if you gain more than one group with it
smash bash with medium damage
trap
transform a corpse into an edible carcass
butcher
transform a carcass into more managle cuts of meat
skin
create an armor item from the skin that can be sold for small change

 
SAMuria 1 (SAM1)
Spell Description
legsweep another bash type skill
shimobashira medium cold attack
okibi medium fire attack
shuurai medium lightning attack
sanchuudoku medium acid attack
twin grip
extra damage when using a two handed sword (cannot use a second weapon even if your race allows you to one-hand the sword)

HUNter 1 (HUN1)
Spell Description
goodberry Create a magical berry with a lot of sustinance
hightened awareness Be able to see the unseen
silent
sneak
pass w/o trace avoid being tracked
barkskin
spell to improve AC
enemy1
choose one race from a list of races and get a combat bonus against that race

DRUid 1 (DRU1)
Spell Description
protection of the forest gives caster an AC bonus
pass without trace caster is untrackable
water from rock
medium water attack spell
herding ability to charm animals for a long period of time
divine aura
see the alignment aura of others
herbal lore
be able to create small cure potions with herbal ingrediants



BEGgar 1 (BEG1)
Spell Description
bunny flee
randomly run like a scared rabbit from room to room to escape combat
persuade convice players and mobs to cast helpful spells on you, sometimes backfires and they cast maladictions on you.
sling
wear a sling so foes underestimate you making backstab more powerful
beg beg to get small amounts of gold from mobs
repulse
mental attack skill that is better if you are ugly
appraise
id items before you buy them!