Base class changes
These are the subtractions and additions to the base classes.
Mages
Some weapons they are lucky to have are now at a higher level.
Lower Combat spells improved.
Draconian cost lowered. Shout, a sonic area spell.
Crash, a wind spell that has a small chance of dispeling
fly. Globe of invulnerability, better saves. Powerword
blind, blind permanently until someone casts a cure
blindness spell on the victim. Deluge, water spell.
Clerics
Some weapons moved to a higher level. Added major healing
spell. Improved harm group.
Added breeze and deity strike. Added pry for breaking locks.
Added tremor, a more powerful earthquake. Added divinity, a
holy spell.
Added brawl for more hand to hand damage. Rainbow, 7 damage
attacks
Thieves
Lose spells except transportation, detection, beguiling, enhancement,
and illusion. They get circle.
Other classes have their thief skills moved to really high levels.
Looting added, get more gold from corpses. Quickness, a
spell
to increase dex and hitroll. Stab, 2/3 the damage and lag as
circle. Gouge, cause temporary blindness. Set trap, does
damage when
victim flees.
Warriors
Lose all the mage and cleric spells that they had no business
getting. Gain fourth attack, double slash, first strike (a
wimpier backstab type
skill), and whip smack. Added pry for breaking locks, lose pick
lock
and hide. Added brawl for more hand to hand damage. Knee, like
kick
but more powerful. Endurance, less move for skills, intimidate
reduces
hit/dam rolls.