Base class changes

These are the subtractions and additions to the base classes.

Mages

Some weapons they are lucky to have are now at a higher level.  Lower Combat spells improved.
 Draconian cost lowered.  Shout, a sonic area spell.  Crash, a wind spell that has a small chance of dispeling
fly.  Globe of invulnerability, better saves.  Powerword blind, blind permanently until someone casts a cure
blindness spell on the victim.  Deluge, water spell.

Clerics

Some weapons moved to a higher level.  Added major healing spell.  Improved harm group.
Added breeze and deity strike.  Added pry for breaking locks.  Added tremor, a more powerful earthquake.  Added divinity, a holy spell. Added brawl for more hand to hand damage.  Rainbow, 7 damage attacks
 

Thieves

Lose spells except transportation, detection, beguiling, enhancement, and illusion.  They get circle.
Other classes have their thief skills moved to really high levels.  Looting added, get more gold from corpses.  Quickness, a spell
to increase dex and hitroll.  Stab, 2/3 the damage and lag as circle.  Gouge, cause temporary blindness.  Set trap, does damage when victim flees.
 

Warriors

Lose all the mage and cleric spells that they had no business getting.  Gain fourth attack, double slash, first strike (a wimpier backstab type skill), and whip smack.  Added pry for breaking locks, lose pick lock and hide.  Added brawl for more hand to hand damage. Knee, like kick but more powerful.  Endurance, less move for skills, intimidate reduces hit/dam rolls.