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Clan System
Clans are much like the clans in a stock
ROM 2.4 with some enhancements as
well. Changes include clan halls, clan equipment and potions, a
channel to talk to clan members, a recruit
stage, teams, and clan spells. Clans are
also
allowed to have a mortal leader. They may help the patron
immortal
run the clan, or if the immortal chooses to do so, the mortal leader
may
run the clan themselves.
Although these spells aren't in the game yet, we were thinking
of allowing the following to be clan spells that will be added in
2006. Each clan may have
five of the following choices.
- One "reckless" spell. These spells do extra damage
but permantly deplete one or more stats
- One "drain" spell (level 350). Convert all of a
player's mana or movement into one blast (I suppose hps could be used
too, but this doesn't seem very useful).
- One heal spell (average healing strength).
- Up to two armor spells.
- One area spell at least level 101
- Scalp, a backstab type skill (level 300).
- A hold spell or skill at least level 80.
- A lag spell or skill at least level 150.
- Either counterspell or reflect (level 350, 301).
- Counterskill (level 350).
- Any number of skills or spells not listed and approved by
the IMPs.
Clan Name
|
Leader
|
Alignment
|
Libra
|
Scourge/Clare
|
Neutral
|
Renshai
|
Colbey
|
Chaotic
|
Sanctuary
|
Lorelei
|
Chaotic
|
Annuvin
|
Galius
|
Chaotic Evil
|
|